
Another example was in " Mickey's Mystery" where each Mouseketool was hidden behind a pictogram to describe the Mouseketool needed for the mission. For instance, in " Goofy's Thinking Cap," the Mousekedoer provided 4 Mouseke-Think-About-It Tools instead of the usual Mouseketools to help them think up any kind of tool they need. On occasion, the Mousekedoer will provide Mouseketools unique for the adventure. The Mousekedoer usually provides between 3-5 Mouseketools per adventure/mission. Whenever the Sensational Six are about to set off on a fun adventure or important mission, the Mousekedoer provides them with special Mouseketools that will help them on their mission/adventure. The Mousekedoer is a special machine that runs on a special energy source called "Liquid Light" and is the main power source for Toodles, as revealed in " Mickey's Mousekedoer Adventure". The Handy Helpers are usually much bigger than Mickey and his friends. The size of the hands' gloves can also vary depending on the task, from the same size as the famous characters to giant size. It was also revealed that the inner workings of the Handy Helpers come from the Handy Dandy Machine located in the basement underneath the Clubhouse which can be accessed by a down slide. In one episode, the Handy Helpers begin to act crazy and stop working, and Mickey and the gang decide to help out, stating that the Handy Helpers are their friends. One Handy Helper is usually seen opening the front door for The Sensational Six and their friends. It was revealed that Mickey and the gang think of the Handy Helpers as helpful friends and not servants. Not only do they work in the clubhouse, but they can also work anywhere and on anything. The Handy Helpers are self-controlled machines that resemble gloves of the famous characters created to do daily jobs such as cooking and cleaning. Mouse Head - Cup Car Transportation Route to the Ears and Clubhouse Rocket Launch Area.Yellow Shoes - Main Entrance Door and Shoe Garage.The Clubhouse was designed to resemble Mickey Mouse. The Clubhouse disappears at the end of every episode once the whole group leaves. which is used when the magic words are said to make it appear. In another episode, a crystal known as the Crystal Mickey is revealed to be the source of the Clubhouse’s Meeska Mooska Magic. The only way to bring them back to its original spot is by touching each individual part of the clubhouse and saying the magic words exactly right and they will fly back to their original location. Should someone say the words incorrectly, the parts of the clubhouse will disconnect and float away, as is evident in one episode. Once the words are spoken, the clubhouse will appear.



The magic words, Meeska Mooska Mickey Mouse, are derived from the Mickey Mouse Club. He and his pals make each journey so much fun that preschoolers will forget they're actually working their brain.At the beginning of every episode, Mickey uses the magic words to make the clubhouse appear. Mickey is constantly in your face (in a good way) - asking questions, acknowledging viewers' answers, cheering them on, and giving kudos for a job well done. What's really great is that, in addition to the dazzling visuals, Mickey Mouse Clubhouse keeps the viewer's brain engaged almost continually - there's always something to count, find, identify, or compare. Add a dash of CGI, with its vibrant colors and characters that look as if they might jump off the screen at any moment, and kids are sure to be hooked. Throw in a magical, fanciful, shape-shifting clubhouse an exciting adventure some elements of time-tested fairy tales and a few modern, computer-generated gadgets to keep the show current. The series' unique mix of elements is a can't-miss recipe: Take some of the world's most beloved animated characters, and have them talk directly to viewers and engage them in activities.
